Chapter 14 Bad Luck Kong Kong


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  Chapter 14 The unlucky Kong Kong

  explained to his wife that he did not wash his feet but went to work overtime. Teacher Shen had to make many promises before his wife let him go.

  After wiping away the sweat and feeling sad for the new hair that was wasted in braiding, Teacher Shen reviewed the previous game experience and still felt a little unfinished.

  How can this game... be so fun?

  The flow experience of the game is almost perfect, and the little bit of numerical growth is not explosive, but it is solid.

  Every numerical increase will give people a feeling that they are getting stronger, and it will be immediately fed back in the game, allowing players to feel their changes through various details.

  Moreover, this change is not isolated.

  The improvement of physical fitness allows players to attack certain traps head-on without worrying about being killed in one hit.

  The increase in power allows players to even destroy walls and reach another room directly.

  The improvement of charm will allow the princess in the dungeon to perform better, thus making the rewards after clearing the level more valuable.

  If the game scenes and gameplay are a good dish, the game's numerical values ​​are an excellent seasoning, making the game more delicious.

  "I don’t know who is the numerical planner, but Fang Cheng has found a treasure this time. From the perspective of the size, 30 yuan is not too much. From the picture point of view, 48 is not too much. If there is a gameplay planner to come in, we will do some in-depth The gameplay design would be even better."

  Just when Teacher Shen was thinking about how to price, a phone call came in.

  He is the boss of Tianyi.

  Although Mr. Shen is only in his forties, he is one of the first gamers in China. He dropped out of school at the age of fifteen and started making games. He also participated in the production of early DOS, home console and computer platforms and other games. He is a small figure in the game industry. fame.

  And because he likes to support younger generations, many people in the gaming industry have been mentored by him, and he is very popular in the gaming industry.

  Not to mention that he later joined Tianxiong Game Training Academy, where a new group of students would come out every six months, which gave him a higher status in the game industry.

  After the call was connected, Teacher Shen heard the other party say: "Teacher Shen? We made an appointment last time. Kongkong Studio's new game is about to be launched, and we need to hold a small press conference. Do you have time today?"

  Tianyi Mr. Zhang seemed to be unaware of the small conflict between Kong Kong and Fang Cheng in his studio, and there was nothing unusual in their words.

  Teacher Shen thought for a while and remembered that this had indeed happened before.

  After asking for the time and hanging up the phone, Teacher Shen yawned, picked up the spiritual tea that Fang Cheng had just given, brewed a large cup and drank it in one sip.

  The hangover-like feeling caused by playing games all night disappeared, leaving him instantly refreshed and feeling like he could live for a few more hours.

  Fiercely slapping his sinful right hand, Teacher Shen did not dare to experience the feeling of time travel again, so he went out and took a taxi and came to Kongkong Studio under Tianyi.

  Although it is nominally a small press conference, it is actually a small media warm-up meeting.

  In addition to some well-known gamers, there were also some media reporters present. It was obvious that Tianyi was very confident in this game.

  After saying hello to his acquaintances, Teacher Shen found the seat near the front with his name printed on it, then sat down and began to close his eyes and meditate.

  Kongkong was already ready. His slightly chubby figure was covered under a plaid shirt, and he looked quite energetic.

  During the loading process of the game, he gushed: "Our game is a pigeon-type game that focuses on acquiring equipment. Players need to advance into the dungeon, and then obtain various equipment from the dungeon to improve their level. Attributes. Our core gameplay is the construction of equipment, and..." The surroundings darkened, the screen lit up, and the game's cutscene began to appear.

  Countless monsters emerged from the dungeon, and a large number of civilians died suddenly because of the monsters. The hero walked out of the mountain of corpses and sea of ​​blood, clenched the weapons in his hands and advanced towards the dungeon.

  Although it only lasts for half a minute, the quality of this CG is very high and is of extremely high standards internationally.

  When looking at the CG, some game media reporters began to have their eyes lit up. Their expectations for the game were already high and they wanted to play the game right away.

  And when the actual game screen appeared, some gamers also became excited.

  The game uses a standard top-down perspective, but the game's graphics are extremely realistic and the character modeling is lifelike.

  Whether it's light chasing or liquid effects, this game is indeed Tianyi's recent masterpiece, and the graphics alone are already among the best.

  Looking at the reactions of these people with satisfaction, Kong Kong continued to explain: "Our game adopts a free base, monthly card payment system, and also includes VIP levels, etc. However, these functions will be gradually opened as the game, reducing the payment pressure of players. . In addition, we also built..."

  The empty talk made his mouth dry, and Teacher Shen had no interest in listening.

  This is the value of the other party. In his eyes, the game is a money-making prop. The so-called gameplay and concepts are all serving this point, and they are all benefits.

  Each game uses various rankings and VIP payment systems to allow players to earn a large amount of krypton money in a short period of time. After the game's vitality is exhausted, players will quickly abandon the game, and even sell the game source code to make it sink. Secondary market.

  True, but unpleasant.

  After spending half an hour explaining his payment philosophy, Kong Kong finally started to explain the actual gameplay of the game.

  Under the control of the chief designer, Kong Kong explained one by one: "We have adopted an environmental physics system, and everything in the environment can interact with the player. You can break torches, destroy walls, and even dig traps and introduce enemies into them. And then cause destruction. We have thirteen dungeons, and each dungeon has a different gameplay."

  Hearing the number thirteen, the audience was so excited that they quickly raised their hands and asked: "Thirteen dungeons, each one has a different gameplay." Are the dungeons played differently?"

  Kongkong only hesitated for half a second, and then said decisively: "They are all different. And by clearing any dungeon, you can get different props, which will make the game play slightly different. "

  "Okay." A game player couldn't help but said.

  He pushed Teacher Shen, who was still yawning, and whispered: "There are still two brushes in this empty space. Although people are always looking at the money, at least this game sounds good. Do you think it has the highest turnover in this game? How much can it reach? I think the monthly turnover should reach 200 million."

  Teacher Shen wiped the tears from the corners of his eyes, and then said: "I agreed with you yesterday, but it won't work today." "

  How much do you say?"

  "Two One million, at most."

  "No, we can't even recoup the cost."

  "No way, who calls it bad luck."

  Sighing, Teacher Shen felt that the empty luck was indeed bad, but there was also a sense of Deep pleasure.

  Who told you to be blind and let go of the big fish I introduced?

  (End of chapter)
 

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